"The primary benefit to us is the same as with any business: profit,” explained Adam Sullivan, Square Enix's senior manager in business and legal affairs.
In an interview with TorrentFreak, Sullivan stressed the importance of anti-piracy measures to Square Enix, including the oft-criticized and occasionally hilarious practice of DRM. "The key to DRM is that it can’t interfere with the customer’s ability to play the game."
Unfortunately DRM is at its most visible when it does just that, as we saw during the controversial always-online debacle that tarnished the launch of SimCity.
"It’s not uncommon for people to get a new computer every few years, or to have multiple computers. Sometimes they don’t have reliable internet connections," Sullivan remarked on the challenges in consumer-facing anti-piracy solutions. "There’s no perfect solution yet."
While some publishers and developers have maintained staunch opposition to DRM, or moved away from the anti-piracy measure--particularly the always-online method--Square Enix believes DRM is a necessary part of business.
"We have a well-known reputation for being very protective of our IPs, which does deter many would-be pirates,” said Sullivan. “So long as we’re concerned about things like data privacy, accounting sharing and hacking, we’ll need some form of DRM.”
Sony recently revealed it would liquidate its stake in Square Enix, selling its long-held approximately 9.5 million shares in the company.
http://www.ign.com/articles/2014/04/16/square-enix-drm-essential-to-profits-for-foreseeable-future