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PostSubject: ‘Dead Island 2′ Has Motorized Weapons, Mo-Cap Cats   ‘Dead Island 2′ Has Motorized Weapons, Mo-Cap Cats EmptyMon Jun 16, 2014 2:13 pm


This year’s E3 didn’t have as many surprises as I anticipated, one of the exceptions being the out-of-the-blue reveal of Dead Island 2, which is now in the extremely capable hands of Spec Ops: The Line developer Yager. They’ve made it pretty clear already that this next entry in the very popular zombie bash ‘em up franchise will be a radical departure from what fans have come to expect from the series, including the tone, which eschews the serious nature of the first two games in favor of a sillier, more over-the-top style.

Some early previews are coming out of E3, so I’ve decided to scour a few for some new information on Dead Island 2. Much of the game is still under wraps, but it looks like Yager is determined to mix things up in regards to the combat.

For starters, that stamina meter? That’s no more.

On top of that, Dead Island 2 will introduce a new set of tools for players to use to dispatch the undead hordes. The new motorized weapon type will include powerful weapons that are fueled by gasoline players will need to scavenge from the environment. They’re stronger than the other weapon sets, but they bring with them the potential drawback of being extraordinarily loud, so they could attract unwanted attention.

Like cats? You do? Really? Okay then. I suppose you’ll be excited to know that Yager has motion captured a cat for the game — an apparent first for video games — so an NPC’s feline companions can look and act more realistically. I’m guessing that means it’ll spend most of the game out on its own, sleeping or doing whatever it is cats do.
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