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 Castlevania Dev's Bloodstained Raises $2M, "Classic Mode" Coming at $2.5M

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Castlevania Dev's Bloodstained Raises $2M, "Classic Mode" Coming at $2.5M Empty
PostSubject: Castlevania Dev's Bloodstained Raises $2M, "Classic Mode" Coming at $2.5M   Castlevania Dev's Bloodstained Raises $2M, "Classic Mode" Coming at $2.5M EmptyFri May 15, 2015 3:39 pm

In just about four days' time, the Kickstarter campaign for Bloodstained--the new project from longtime Castlevania developer Koji "IGA" Igarashi--has raised more than $2 million. That's four times its initial goal, and as a result, a number of stretch goals have been met, and more are close to being met.

Thanks to raising enough money to hit various milestones, Bloodstained: Ritual of the Night will pack a number of features it wouldn't have otherwise. These include local co-op, Boss Rush mode, cheat codes, voicework from David Hayter, and more. Assuming the crowdfunding campaign continues to rake in money--it has until June 12 to add to its current $2,026,550 total--we'll soon see two more tantalizing features.


At $2.25 million, Bloodstained will get a retro level. This area of the castle will feature retro-style graphics that the developers say approximate to those of a 16-bit game (or slightly newer).

Following that, at $2.5 million, is something called Classic mode. Here, portions of the game will be reworked into a linear experience that "reward[s] timing and survival instead of backtracking and exploration."

"IGA and company are still too early in the planning process to promise anything, but right now he's envisioning six punishing stages," a Kickstarter update reads. "In grand classic platformer fashion, you'll be weaker and the enemies will be stronger, and forget about saving yourself by grinding--no RPG elements here.

"If you've always preferred your castles punishingly difficult, straightforward, and scrolling from left to right, this is the stretch goal for you."

Bloodstained, which reached its funding target in less than four hours, is scheduled for release on PS4, Xbox One, and PC in 2017. For more, check out our interview with Igarashi.

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I mean, you're not /that/ fat.

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