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PostSubject: Assassin’s Creed To Use More Robust Modern Settings   Sat Feb 28, 2015 5:34 pm


The Assassin’s Creed franchise plans to beef up its modern day settings. Lead writer Darby McDevitt said during a recent Twitch stream (via Eurogamer) that the AC team will “smartly reuse things so we can have a more robust modern day”.

McDevitt continued on, saying, “We always plan to have more modern day but we have to be really smart about how we do it. There was a plan for a little more modern day in Unity [and] nothing that was actually cut. The thing with Unity was that it was a completely fresh game on a completely fresh generation. So creating any kind of modern day is a pretty huge ask. To create a city, for instance, or even part of a city, would require six months of work by many, many artists, designers, modellers. And then you’d need gameplay systems that didn’t feel like you were just fencing.”

He added that the team is working on the history of the First Civilisation, which wil influence the timelines of future games. “I particularly love the lore,” he said. “I’ve been working the past two years, with all the other writers, on getting a great document together on the First Civilisation. We’ve created 500, 600, 700 years’ worth of history that we hope to start teasing out for the next 10, 20 years or however long we’re around.”
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